In order to play the game Risk, begin by setting up. Name a banker. Players choose a color. The number of players determines the number of armies. Remove the jokers from the country card packs. Shuffle the cards. Deal them face down. Players may not get an equal number.
Each player places an army in each of their countries, after looking at their own cards. The banker collects all of the, replaces the jokers, and shuffles the deck. Allow each player to roll the dice to see who goes first. High scorer goes first. Take turns deploying reinforcements.
Give the red attacking dice to the first player. Put the blue dice on top of the cards. In order to determine the number of reinforcements, count the number of territories, divide by three, add bonuses for entire continents that are held by a single player, and add bonuses for Risk cards. The attackers may choose not to attack. It isn‚Äôt mandatory. The attacker must name the territory. The number of dice you use is dependent on the number of armies in a territory. Defenders win, whenever there is a tie. The attacker can call off the attack, but the defender must fight until death or the attacker withdraws. When the attacker wins a territory, he/she gets an attack card.
Winning a continent allows you to obtain reinforcements. Bonuses are awarded for Risk cards. Joker cards may be substituted for any card. A player can demand to know the number of risk cards held by other players, and they must be told. Only under special circumstances are you able to hold more than 5 risk cards in your hand. To get rid of risk cards, you must announce at the beginning of your hand. When all of the other players are eliminated, then the game is over.
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